Depending on whether the characters have a Counter or not, as well as the number of Counters collected, they will gain an abilit
When your opponent activates a Spell/Trap Card while a Dream Mirror of Joy is in a Field Zone: Negate the activation, and if you do, destroy that card
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Its the epitome of cast big spells and big things happen in Commander, has one printing from half a decade ago, and I see almost every green player in my local group sleeving it up
Imagine one of these decks on the play, especially in a Temples-rich field like Standard, where many of the opponent's lands will be entering the battlefield tapped: One of the things that is particularly prickly about a deck that directly exploits the Philosophy of Fire and its teachings is that it is very difficult for opponents to interact with, defensively
Happy collecting and battling, TCG Pocket-ers!