Once per turn, the opponent mills 3 cards from the top of their deck and if successful, destroy this card and add 1 "Sunburst" monster from the Deck to your hand
A two-for-one is just what it sounds like: For our purposes today, a two-for-one is any card advantage activity that trades one card for two cards
Besides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards - which may prove difficult with some of the above points
Due to the Harvestide ritual failing, Innistrad is plunged into eternal night, the perfect opportunity for the planes vampires to make a power play
(Each in the mana costs of permanents you control counts toward your devotion to blue.) Creature - Wizard Merfolk Color tag templates(None) Vito, Thorn of the Dusk Rose Whenever you gain life, target opponent loses that much life
Legality depends on the tournament format -- Prosperity can be legal in some formats and banned or restricted in others