It's far too one-dimensional to play, and even when it's in full flow, each sacrifice or life gain just sets off a sequence of events that you need to resolve over and over again, but many aren't all that interesting to deal with
New Rules Term: Expend Valley's raccoonfolk are also focused on hoarding resources, but their focus is often on utility and what happens when they expend those resources
Beyond just being used to create the iconic life loss combo, Bloodthirsty Conqueror is also just a good card
Stealing cards or playing them from exile isnt an uncommon mechanic in Gruul, but its the entire theme of the deck which makes for a nice refreshing style of gameplay
Emerald-based Diablo decks should be able to recover and should become better equipped to deal with Ruby/Amethyst
This card isnt limited to any deck architypes or strategies, making it a flexible card to include in your strategy