Having to sacrifice a creature every time anybody plays a spell is the scientifically proven opposite of awesome
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Legality depends on the tournament format -- Destroy Evil can be legal in some formats and banned or restricted in others
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color
Sometimes those costs will be offered as a triggered ability resolves
That's where formats like Historic come to the rescue, breathing life into these extraordinary cards