I like this with any deck with 10 or 12 enchantments since they are harder to answer and often just sit around
I've seen that a single Enhanced Hammer and a Xerosic can make wonders and not clunk your deck while also giving you a way out of Team Flare Hyper Gear or to change your own Tools, but two Crushing Hammer is also a valid way to go
Wizards is free to do what they want, even if there was no particular demand for most of these cards, they really wanted to do the Dominaria, the Ravnica, and now the Innistrad Remastered
Also, Shadow Latias will swoop into five-star Shadow Raids during Tales of Transformation
If a players deck is too strong, the game generally turns into Archenemy, where three players try to beat one player before they inevitably win the game
All creatures in the area of effect take damage equal to triple Odins sword damage and are knocked back 15 feet unless they make a successful Reflex save (DC 10 + half of the summoners level + Odin Constitution modifier) reduces the damage by half and are not knocked back