Build up your Energy counters quickly over two turns while delaying your opponent, before spending the Energy to play a powerful card for free
Whispering of the Wilds and Map the Wastes are the main ramp cards and surprisingly, they are both very strong
The deck doesn't need to revolve around this win condition, and it doesn't have to be an infinite or degenerate combo, but it does need to be able to close the game if your initial plan fails
Sage of Ancient Lore immediately becomes a 10/10 or bigger - great if you can give it haste
The permanent card you reanimate from Winters Delirium trigger isn't an incredible payoff either, especially given you have to exile other potential set-piece cards to get the most out of it
An eminently annoying and effective Stax piece, this version boasts the utterly stunning Amonkhet Invocations frame and one-off artwork from Jose Cabrera