When you do get the effect off, its a gamble: itll mill cards from your opponent until they reveal a land, and the equipped creature gains +1/+0 per card revealed
This includes a damage-tripling Sorcery, a fight-enabling Enchantment, and an equipment-finding creature
It also removes your normal draw while in play and can bleed you out should you not hit the right things in time even if you manage to get ahead or stabilize before
Soul Warden is an auto-include in Red and White Draft decks as a one-drop, and should pull you into the Duskmourn Draft archetype
One number is most likely to mislead you in four situations: Brand-new sets where the market has not settled yet Hype spikes after a big video, tournament result or reprint announcement Rare slabs with almost no recorded sales history Cards where two prints look nearly identical but trade far apart The fix is the same in all four cases: widen the window
You're likely to find them in a white commander deck, or modern white deck