Active Player priority Each turn, the Active Player priority is passed to the player whose turn it is
The decision of when to play him is complicated, and I'd rather a beginner start with a commander that is always good to have on the field
Incorporate your deck with creatures that have ETB effects like token creation, card draw, or destruction of permanents for added value
A Flash counter and or blocker, there's some very fun way to use this, especially during things where your opponent may assume they're safe to be greedy, such as on a turn-ending before untapping fully, and I agree with Loxi: players like to tap out a lot carelessly
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Four Knocks, basically a white Phyrexian Arena with an expiration date