If you just need that one extra turn to execute your kill, Aether Gust is a great piece of interaction
Coupled with the fact you can play it as your commander and get value if people try and target you makes Limited Resources Locking each player to five lands forever is extremely constraining and not that much fun, all for a single mana
Sometimes the vendor with the best price for a card in pristine condition would not be the best price for minor condition defects
For decks that are playing multiple similar effects including both white and red, I suspect that well begin to see this card push out the classic Rule of Law and other less efficient options
Celebrating the show's 60th anniversary, this Commander-focused release includes four decks from across the series, and a huge number of brand-new cards
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