The more you draw, the more life your opponents lose
The best part of this card is that your opponent skips that phase, so if you take your opponents beginning phase, you untap all your permanents, draw a card, and trigger abilities that happen at the beginning of your turn
But in the event Wizards of the Coast is planning on printing more Common legendary creatures, there are some other potential solutions
But reach is even worse
Most game ending infinite combos in Black, Red and Green are also viable (kinda like juggling your opponent and beating them silly) if thats your jam
Last updated on September 10, 2025 Vito, Thorn of the Dusk Rose | Illustration by Lie Setiawan Mono-color commanders are usually hard to pull off and play, especially because of how color identity rules work in Commander