destroy 1 Synchro Monster you control, then Special Summon 2 Crystron monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters
Tanglewire 3 Only worth it in either heavily aggressive decks or those focusing on mana denial
The risk-reward of this card stops it from being near the top for now, as you could theoretically pay a high cost to boost the power of a creature just for them to be removed, but that's where your understanding of the game and being aware of your opponents' mana comes into play
Additionally, no one can lose or win the game for this duration
Land Color tag templates(None) Vexing Bauble Whenever a player casts a spell, if no mana was spent to cast it, counter that spell
I need to increase the print size for sleeved cards