This build will most likely go under the radar, so you need to be smart about who youre attacking and what youre saying not to paint a target on your back
In practice, Wrecking Ball Arm allows for any of your creatures to experience what it's like to be a Greater SandwurmGreater Sandwurm, which is powerful enough if you're equipping it to a legendary creature
Agent Frank Horrigan A double proliferate trigger is quite strong and having an indestructible beater can close games
Decks with mostly common and uncommon cards are far more accessible to new players, as rarer Wildcards are hard to come by
There are so many great ETBs these days, so youll often just be buying something back in addition to bouncing another creature and drawing a card
It reminds me of Wizards of the Coasts older Commander precons, which were often more like two or three half-decks in a trenchcoat (the idea being that players would play a few games, get a feel for which mechanics they liked and then start swapping in cards to emphasize that part of the deck)