Drawing three and gaining three for only two mana sounds pretty nice to me
Lower the deck size to 20, while letting players access cards from across all of Magic, and you have a recipe for disastrous games that are always decided in a turn or maybe two
If you've completed the story, other creatures you control get +1/+1
Artifacts are incredibly relevant in that format, and there are a variety of ways to cast the card at instant speed
Amethyst Amethyst Ink cards excelling in magic play, abilities that help you get the upper hand in the game, and even more magical items that work together to combine into an unexpected kind of playstyle
For one mana, you get an artifact that you can then pay two mana and tap to give a creature pseudo-vigilance