Pokemon with [W] or [F] Energy attached to them take 20 less damage from the opponents Pokemons attacks
C Common Champion's Vigilance X TRAP Counter If you control a Level 7 or higher Normal Monster, when a monster(s) would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card
Destroy a creature with defender Red doesn't get a lot of creature destruction straight up, but somehow its hatred of things that refuse to fight allows it one exception
Its an easy way to fill the bin for cards that care about having a mass of cards in the graveyard, like delve spells or cards with delirium
You can choose up to one creature from each player, yourself included, and roll the dice on what pops out
And as if that wasnt enough, there are also ultra-rare cards marked by unique colors or symbols (for example, an ultra-rare might have a white or gold star instead of a black one)