These kinds of games need at least 1 hour to learn the basics
It has a ridiculously costly ward ability and dominates any board it lands on, and its worthy of all the worldbuilding that took place around it in Duskmourn
You're always going to have to put a bit of work in to land a hit with this commander, but once you get the ball rolling it's going to move very very fast
We'll have the nitty-gritty below for those who like details, but for a quick look at how Theros Beyond Death Collector Boosters are bringing Theros to life, well, here you go: And, for the detail oriented, here's a less-pretty bullet-point list for what contents can fall in which slots
Alphinaud Leveilleur* 4 Mana for Alphinaud is a lot, given what else you can get in card draw there, and the fact its only on your second spell each turn combined with a poor size make this a creature you probably leave out of your party, unless you are wanting to make use of its partner
You can see a glimpse of sky behind him as he steps forward in a fight pose, with fire surrounding him