If Biting-Palm Ninja can be brought back into hand, it can be used its hand disruption ability over and over again to pick apart an opponent's hand
It might take longer to get going than the other 4, but once it does get going, it is certainly the one in the cycle that is the most imposing Adding a one mana kicker to all your stuff that lets you drain 1 life is a pretty useful thing
Within these are a few double-sided cards, representing Summon spells, bosses, and Sidequests
Restless Vents I'd want enough ways to help force Restless Vents through opposing blockers before I put it in a deck, but a Rakdos land that works with graveyard/discard synergies and draws us a card is perfectly respectable
Like Pokmon Go, that selection will expand over time, and I expect Ill get tired of it eventually
Finish Him Much of the time, youll be challenging for your lore , and the win will be obvious in the next turn