Throwing away a couple of tokens to strip your opponents of their hands puts you in a great spot in terms of card advantage, doubly so with discard payoffs like Tergrid, God of Fright and Waste Not
If youre not already familiar with the source, most of the references are totally lost, and the characters end up boiling down to dude with weapon making a pose. I felt this way with Fallout especially, since I wasnt very familiar with that franchise
It has an exceedingly simple game plan: Make a bunch of tokens, then buff them with a bunch of anthems
All in all, I expect [casthaven]Malfunction[/casthaven] to be a comparably bad-but-powerful removal spell much like Sleep Paralysis was
It's not a huge amount of value, but when you consider the fact that you have three opponents, plus anything you do, you can draw upwards of four cards and make four tokens by the time your turn comes back around
In fact, I took a leap of faith when I snagged the Tokyo Lands in an etched foiling