While this ability alone was already pretty good, it was becoming rapidly overpowering in particular once combined with Pawpsicle (that allows to draw a card on play) and the newer Tamatoa, Happy as a Clam (that can bring back 2 Items from discard)
We tried out a four-player, free-for-all game and it was interesting to race to 20 Lore against multiple opponents, but in the end it wasnt as fun as a normal game
This card does a Stoneforge Mystic at home impression, searching up an Equipment from your deck
Set Three Ruby And Sapphire Starter Deck Into The Inklands While the Amber and Emerald starter deck gets you used to using Locations, the Ruby part of this deck has a card, Voyage, that makes it easy to move characters to these places once they've been set up
Otherwise, you might find its counterpart the pirate-themed starter deck to be a bit more fun to upgrade and play #9 Amber & Amethyst The First Chapter Starter Deck On the Amethyst side of things, this deck has a lot going for it
Legality depends on the tournament format -- The Wind Crystal can be legal in some formats and banned or restricted in others